Recent Updates Recent Updates

ArtMoneyArtMoney 8.07.2
  • [PRO] Improved set of own kernel mode functions for access to memory. Now "Attach to the process without OpenProcess" option works for kernel mode functions.
  • Fixed bug when appears fake process with zero ID in process list.
PeaZipPeaZip 7.2.0
  • Various fixes and improvements.
  • Updated application and antivirus automatically detected in "Open with" menu.
BandicamBandicam 4.5.8 Build 1673
  • Added support for more hotkeys in drawing mode (Ctrl+Alt+1,2,3,4,5,6,7,8,9).
  • Added /record, /stop, /shutdown commands for bdcam_nonadmin.exe.
  • Bugs fixed.
WaterfoxWaterfox 2020.04
  • Latest security advisories from Mozilla for both channels.
  • Fixed various security issues.
  • NPAPI support is almost fixed (support for Java and Silverlight).
  • Fixed various security issues.
  • Improved gtk support.
Dr.Web LiveDiskDr.Web LiveDisk 9.0.1 (2020-04-09)
  • The utility contains the most up-to-date add-ons to the Dr.Web LiveDisk virus databases.
Windows Defender OfflineWindows Defender Offline 4.9.221.0 (2020-04-09)
  • The utility contains the most up-to-date add-ons to the virus databases.
Kaspersky Rescue DiskKaspersky Rescue Disk (2020-04-09)
  • Updated malware database.
Kaspersky Virus Removal ToolKaspersky Virus Removal Tool 15.0.22.0 (2020-04-09)
  • The utility contains the most up-to-date add-ons to the virus databases.
Dr.Web CureIt!Dr.Web CureIt! 2020-04-09
  • The utility contains the most up-to-date add-ons to the virus databases.
BurnAware FreeBurnAware Free 13.2
  • Support of VMware Workstation v15 and higher.
  • Updated installer and translations.
  • Improved CPU resource usage during data extraction and copying.
  • Improvements to user interface and program performance.
  • Command-line improvements.
MyPhoneExplorerMyPhoneExplorer 1.8.14
  • Fixed Bugs.
Unity 3DUnity 3D 2019.3.8
  • 2D: Editor crashes during Sprite Atlas baking when not enough disk space is available.
  • Ads: Verified and default Ads package should be 3.3.x instead of 2.0.8.
  • Animation: Crash on Animator::CreateInternalControllerPlayable when entering Play Mode.
  • Animation: Crash on mecanim::CreateValueArray when setting Animator's Controller to Override Controller with no controller to override.
  • Asset Import Pipeline: Editor crashes when importing prefab referencing scripts from precompiled libraries.
  • Audio: Crash on StackAllocator::WalkAllocations when there's a memory leak in Play mode.
  • Audio: [Windows] Editor uses one CPU Logical Processor at 100% while the game is in Pause Mode.
  • Camera: Crash on Umbra::TileTraverseTree::init when entering Play mode or selecting Camera GameObject.
  • Global Illumination: Unity crashing when baking lights and generating light UV.
  • Global Illumination: [GPU PLM] GPU baking does not match CPU.
  • Global Illumination: [OSX][GPUPLM]OS Kernel Panic crash with 'Thread may have been prematurely finalized' after baking the scene with AMD GPU.
  • Global Illumination: [PLM] Baking stalls after disabling/enabling static gameobject.
  • Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup.
  • Graphics - General: 'task.rasterData.vertexBuffer == NULL' errors when using a Particle System.
  • Graphics - General: SkinnedMeshRenderer not being rendered in Build.
  • IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies.
  • Linux: [Android] ETC1 and ETC2 compression fails when importing textures.
  • MacOS: [Mac] Build support modules fail to install when downloading them using "Open Download Page" button in Builds Settings.
  • MacOS: [macOS] BugReporter doesn't get invoked when the project crashes.
  • Mobile: [Android] Loading assets from AssetBundles takes significantly more time when the project is built as an AAB.
  • Mobile: [iOS] Debug .pdb files are added to iOS release builds.
  • Package: Errors are Constantly thrown when Active Input Handling is set to Input System Package.
  • Profiling: Editor crashes when loading profiler file with memcpy stacktrace.
  • Profiling: Intermittant editor crash when using the profilercrash with deep profilign and call stacks enabled.
  • Profiling: Missing Profiler.EndSample errors appear after switching profiling target.
  • Profiling: [Profiler] Any dropdown list in Profiler Window doesn't expand the second time once collapsed until the mouse cursor is moved.
  • Profiling: [Ubuntu]Unity hangs when Deep Profiling and Call Stacks are enabled.
  • Project Browser: Parent and child nested Scriptable Object Assets switch places when parent Scriptable Object Asset is renamed.
  • Scene Management: Editor crashes while assigning prefab variant to a reference on its base.
  • Scene Management: Prefabs lose their values if scripts are removed then reintroduced.
  • Scene Management: Unity Editor freezes/crashes when opening a specific Scene.
  • Shuriken: Crash on CreateDirect3D11SurfaceFromDXGISurface when calling DrawRenderer with a Trail Renderer.
  • Windows: Crash on GfxDeviceD3D11Base::SkinOnGPU when importing or reimporting a broken prefab.