AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector window.
Animation: Inspector not displaying state and transition properties once duplicated.
Cloth: Cloth has graphical artifacts when an object moves out of the camera.
CodeEditors: Crash with __pthread_kill + 10 when debugging with Rider.
Global Illumination: [URP] Transparencies are ignored because URP uses _BaseMap as main texture identifier.
Global Illumination: [macOS] BugReporter doesn't get invoked when the project crashes.
Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup.
Graphics - General: Crash on GetRenderPipelineScript when opening a specific project.
Graphics - General: [Performance Regression] AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4.
Graphics - General: [Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4.
IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies.
IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly.
IMGUI: Editor crashes when using WebView_CUSTOM_AllowRightClickMenu.
Linux: Editor does not quit when pressing the X button.
MacOS: [macOS] Crash in -[CocoaMainMenu validateMenuItem:] when using the Help menu search after building a player.
Mono: Crash on buffer_add_value_full when debugging with code editor attached .Physics: Crash after "[Physics.PhysX] Foundation: Invalid registration detected" errors show up when using Physics.BakeMesh.
Scene Management: EditorSceneManager: sceneClosing and sceneClosed callbacks are not called when switching between scenes.
Scene/Game View: Line Renderer Edit Points in Scene View gizmo is not responsive in the Scene View.
Scene/Game View: Range and direction of the Light component are not shown in the Game view when Gizmos are toggled on.
Scripting: [SerializeReference] Polymorphic instances are always recreated when applying any inspector value change.
Scripting: [SerializedField] fields produce "Field is never assigned to..." warning.
Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked.
Terrain: Crash on Shader::GetLocalKeywordRemap or ShaderLab::Pass::ApplyPass when Trees are painted on a Terrain.
Universal RP: Launching the Editor crashes on GetRenderPipelineScript when the project contains a Shader Variant Collection.
Vulkan: Crash on vk_optimusGetInstanceProcAddr when double clicking shader's Compiled Code drop down arrow.
Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes.
Windows: Cannot activate license within a docker container.